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Devlog
Probably final game jam version
February 01, 2024
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Edaqa's Room
I fixed one issue about the tool box disappearing off-screen, and I added animations for the end-of-life of the bouncing balls. That's pretty much it at this point. The next ideas I have are more like...
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Difficulty Levels
January 30, 2024
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Edaqa's Room
I've added some difficulty levels to the game. This makes the first round a bit more accessible, and the final difficulty a bit harder. I'm not sure of balancing though. I don't have time to tweak too...
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Cinematic Reveal
January 28, 2024
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Edaqa's Room
I've redone the scene transitions. Mostly they are just more stable and block flickering and the game running when it should be paused. But the big win is the cinematic introduction when you start a g...
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A tutorial
January 28, 2024
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Edaqa's Room
This new version adds a mini-tutorial level. I'm not so excited about how it works, but I don't think I'll have the time to build something better. I'm a bit worried that it detracts from the main gam...
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Early prototype
January 18, 2024
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Edaqa's Room
I've got the Windows and Linux builds up. I'll label them prototype as they clearly are, and there is lots of stuff missing! I wanted them up to get some feedback on overall gameplay and mechanics...
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Prototype coming soon
January 15, 2024
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Edaqa's Room
I'm doing one more attack sequence with the right eye then I'll see about creating a rough title screen. Once that's done I can do a Windows build. At the latest by Friday!...
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